claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)
Last night's dream involved a grand palace of old. Part of it had modern amenities; it seemed to be a store selling books and stationery. I was there for an event, but the presenter was a jerk, so I wandered off. Turned out the place was much bigger than it seemed initially; at some point I ran into a young couple, men and woman, dressed in 17th century garb (both male). They seemed to know me as someone else. She spoke English and he spoke French, even among themselves, so it was dizzying to try and follow. But they wanted me to go assist someone else with an ambitious scientific experiment at another location, so that was cool.
claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (game-eye)

Eight years ago, in 2015, I wrote an epic rant about the use of language in fantasy. Unfortunately it was buried in a newsletter about game development, so after a while I couldn't remember where that was anymore. But what is buried always comes out again sooner or later. Here it is, still as relevant.

Let's start with faux-Shakespearean English. TVTropes has an entire article about it, but the tl;dr version is, peppering your characters' speech at random with old verbal forms misremembered from King James' Bible does not count as "medieval flavor". For one thing, the Middle Ages officially ended over two centuries before Old Will's time. (Now, if you're going for a quasi-Renaissance setting, that's different, but how many fantasy writers do that?) Second, you most likely don't know the rules of early 17th-century English, let alone older dialects, and you're making a big ridiculous mess of it.

So what is there to do? One good idea is to do nothing in particular. Just like Captain Picard speaks modern English (because most people can't begin to guess what we'll talk like in a few centuries), your medieval characters can stick to the language of their audience. Of course, you'll want to avoid ultra-modern words such as psychology, but for the most part you should be good. Another would be to read older books — but not too old; 19th century should do fine — and see how writers used to word things back then, because it's more than just a matter of vocabulary. You want to pick just enough mannerisms from times past that your readers might feel the fingers of days long gone clinging to the edge of your utterances. Just don't overdo it, because readers will mock you.

The other issue is imposing on your readers the boring cosmology of yet another Standard Fantasy Setting. How many different ways can you tell people that blah blah orcs, blah elves and dwarves, blah dragons? Don't get me wrong, exposition can be great. It's a tool in the writer's arsenal, and anyone who tells you to avoid it is a fraud. But exposition should give the reader useful information. What is unique about your setting? What does the reader need to know right now that can't be shown through a bit of action down the road?

Speaking of that, the Standard Fantasy Setting is a useful trope. It's the perfect shortcut — the reader will instantly figure out the basic rules, and you can get right on with the story. But that's yet another argument for avoiding lengthy introductions that say nothing new. On the flipside, all the weight now rests on the characters. If they fail to capture the reader's interest and sympathy, there's no sense of wonder to fall back on. Are you a good enough writer?

That is the question (still).

claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)

Over on the RPG.net forums, there's a thread asking why wizards are so rare in D&D. Of course, as pointed out in the OP, the real reason is extradiegetic (out-of-character in plain English): to keep the setting from turning from faux-medieval into something quite different. But it's fun to consider in-world explanations as well, and plenty of people have pointed out some obvious, plausible reasons.

But my favorite one is by analogy with the real world, and it's so simple: why isn't everyone a programmer on Earth, in 2021? We all use computers all the time by necessity. The required knowledge and tools are free and easy to get by. It doesn't take riches, or a lot of time (though kids get started more easily), and even someone without much inclination can reach surprising levels of skill quickly enough. Yet programmers are very rare, and always in high demand. Why?

Whatever the reason, that's likely why wizards are rare in the Forgotten Realms, too. Or in my pet setting, for that matter.

(Note: we're not talking those settings where wizards are the special envoys of divinity, like Middle Earth, or need a genetic mutation like Harry Potter.)

Conversely, that begs the question of why wizards are so damn common in the Earthsea cycle, where most people know the basics well enough for practical use.

Sadly, the answer is education. We could be living in a world where writing simple scripts is a matter of basic (ha!) literacy. We actually started building that world back in the 80s. Then computing was hijacked by people who wanted these wondrous machines to be appliances, to make most of us dependent on them for software. And so they made programming into this mysterious dark art that only a few "chosen" can master, and even then only at the cost of their sanity.

Spoiler: that was all propaganda. Magic was in us all along.

claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)
I had another cool dream last night. I was a monk in a vaguely Asian-themed monastic order, on a pilgrimage to a distant temple for an important festival. Once there, I somehow got involved with and got to meet the local nobility, who were throwing a big party of their own at the same time. Except they were styled more after 19th century Russia or some such. Sure enough, trains were a thing.

By the end, it turned out to be more of a sci-fi convention focused on a popular franchise that had been an accidental success, spiraling from an advertising campaign. Which made sense seeing how my travel clothes were in fact modern...

Oh, there was also a videogame sequence involving an escape from tunnels / caves beneath the temple while they filled with lava, but that was brief and strange.

Edit: as of 18 August 2022, I wrote a complete story based on this. It's too long to post on this blog, but you might want to be aware, if you have similar intentions.
claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)

I had the strangest dream last night. It was about a man, ostensibly in the real world, who comes across a dragon. Not sure which kind of was, mostly Eastern except with some Western traits I think? Either way, the man was so depressed, he let the dragon swallow him whole without a struggle. But then he awakened in his bed. Turned out the dragon was looking for a place to hide from enemies of some sort, and where do you hide a dragon?

Not very original, come to think of it, but then what do you expect from a dream? And two broken beings merging to form a functional whole is a theme I wrote about before. Feel free to borrow.

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claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)
Claude LeChat

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