claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)
The past two months have been a blur. I've been staying busy, trying to pass the winter, both in the digital realm and outside in the sun. Bought new notebooks and started using them; even borrowed a fountain pen to try and keep a journal on paper (so far, so good). Work on the next Dream book continues apace, too. Luckily my friends are still feeling creative, because lately I didn't have much inspiration for art or fiction. But now spring is here! That should help with everyone's mood, including mine.

Elsewhere, I've been working on a new site. Joined a small web community, too. It's a good reminder not to stop posting here; it would be a shame to do that just as blogs are coming back into fashion. Last but not least, another notable thing I did since last time was upload a couple of short stories (one of them originally posted right here) to my website.

Now to go and have some good dreams again, because last night's were no fun at all. Got to air the bedroom or something.
claudeb: Abstract art suggesting an eye that reflects a racetrack or corridor at speed, with a space-like feel. (game-eye)

Eight years ago, in 2015, I wrote an epic rant about the use of language in fantasy. Unfortunately it was buried in a newsletter about game development, so after a while I couldn't remember where that was anymore. But what is buried always comes out again sooner or later. Here it is, still as relevant.

Let's start with faux-Shakespearean English. TVTropes has an entire article about it, but the tl;dr version is, peppering your characters' speech at random with old verbal forms misremembered from King James' Bible does not count as "medieval flavor". For one thing, the Middle Ages officially ended over two centuries before Old Will's time. (Now, if you're going for a quasi-Renaissance setting, that's different, but how many fantasy writers do that?) Second, you most likely don't know the rules of early 17th-century English, let alone older dialects, and you're making a big ridiculous mess of it.

So what is there to do? One good idea is to do nothing in particular. Just like Captain Picard speaks modern English (because most people can't begin to guess what we'll talk like in a few centuries), your medieval characters can stick to the language of their audience. Of course, you'll want to avoid ultra-modern words such as psychology, but for the most part you should be good. Another would be to read older books — but not too old; 19th century should do fine — and see how writers used to word things back then, because it's more than just a matter of vocabulary. You want to pick just enough mannerisms from times past that your readers might feel the fingers of days long gone clinging to the edge of your utterances. Just don't overdo it, because readers will mock you.

The other issue is imposing on your readers the boring cosmology of yet another Standard Fantasy Setting. How many different ways can you tell people that blah blah orcs, blah elves and dwarves, blah dragons? Don't get me wrong, exposition can be great. It's a tool in the writer's arsenal, and anyone who tells you to avoid it is a fraud. But exposition should give the reader useful information. What is unique about your setting? What does the reader need to know right now that can't be shown through a bit of action down the road?

Speaking of that, the Standard Fantasy Setting is a useful trope. It's the perfect shortcut — the reader will instantly figure out the basic rules, and you can get right on with the story. But that's yet another argument for avoiding lengthy introductions that say nothing new. On the flipside, all the weight now rests on the characters. If they fail to capture the reader's interest and sympathy, there's no sense of wonder to fall back on. Are you a good enough writer?

That is the question (still).

claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)
People often ask which writers inspired me. That's hard to say after a lifetime of reading, but I can try.

Isaac Asimov taught me about camaraderie, and the value of forgiveness. Also that people can have shared experiences across decades, and continents.

Michael Crighton taught me a different vision of computers, of a world that could have been. Better yet, to keep my humanity amidst technological challenges.

Michael Moorcock taught me that the line between fantasy and sci-fi is blurry at best. That it's all a story, and plausibility is not what makes it real.

There are others. Ursula K. LeGuin, and her constant urge: be true to yourself. William Gibson, and the neon poetry in his cyberpunk. Romanian writers who weren't afraid to be self-conscious, craft their work with purpose and address the reader directly.

Now my friends say I inspired them. That makes me want to go on and do better.

But then, they inspired me, too. I can do no less in return.
claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)

This morning I was reading The Digital Antiquarian's take on Pratchett, and finally realized why I never understood the latter's fiction.

Look. My stories, too, are about ordinary flawed people only trying to save their own little world, as best they can. But that's just it: they're trying in earnest. Not taking refuge in hollow irony. Sometimes they stumble or have doubts, because it's all part of life. Sometimes they fall in love, others laugh at them, or both. But their struggles are real. Not anyone's joke.

And sometimes they end up saving the capital-W world anyway. Comes packaged with getting involved in major events way over their head. That's what Tolkien got right, and Pratchett didn't: you're not too small. Your efforts matter. Even if you fail, your story can inspire others one day. Keep the flame alive.

Which is exactly what Tolkien's imitators later did. What is it with this obsession to mock Tolkien and his fans anyway? Or for that matter Star Wars? The villains in both are so obvious, down to literal color coding, precisely because subtlety doesn't work. And so many people still missed the message. Much like with cyberpunk, go figure.

At least Pratchett never fell into the trap of cynicism that ruined the next couple of generations. We could at least take this one lesson from his writing.

claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)

At some point in the early 20th century, sci-fi started taking place in the future more often than not.

From there to people thinking sci-fi is about the future was just one step.

So it happens that in the silver age of sci-fi, characters had names seemingly made from a random jumble of syllables. Note however that they still always had a first name and surname, in this order, and very pronounceable in English.

The Star Trek TNG episode Ensign Ro shouldn't have been so remarkable simply for bringing up this very real cultural issue, but there you have it. The now-famous text Falsehoods Programmers Believe About Names wouldn't exist for another two decades.

It's the same with other things we used to get in sci-fi back then: bizarre fashions. Bizarre dances. What was the point? One of the things that made Star Wars remarkable was the use of real-world architecture from African countries that most people, myself included, would never have seen otherwise. Much better than everyone filming at that one university from Canada. You know which.

Funny how real cultures that exist right here on Earth often seem alien to us.

That's just it, you see: sci-fi isn't about distant worlds from the distant future, or by the same token for audiences from those distant future worlds.

Read more... )

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Claude LeChat

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